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| X-Plane is the world's most comprehensive,
powerful flight simulator, and has the most realistic flight
model available for personal computers.
Welcome to the world of props, jets, single- and multi-engine
airplanes, as well as gliders, helicopters and VTOLs such
as the V-22 Osprey and AV8-B Harrier.
X-Plane comes with subsonic and supersonic flight dynamics, sporting aircraft from the Bell 206 Jet-Ranger helicopter and Cessna 172 light plane to the supersonic SR-71 and Space Shuttle. X-Plane comes with about 40 aircraft spanning the aviation industry (and history), and several thousand more are freely downloadable from the internet. (See www.X-Plane.org as a good place to start).
X-Plane scenery is world-wide, with scenery for the entire planet Earth between -60 and +74 degrees lattiude. We also have MARS scenery! (thanks to the Mars Orbiting Laser Altimeter, which mapped that planet's elevation) You can land at any of over 18,000 airports, as well as test your mettle on aircraft carriers, helipads on building tops, frigates that pitch and roll in the waves, and oil rigs. |
Weather is variable from clear skies and high
visibility to thunderstorms with controllable wind, wind shear,
turbulence, and microbursts! Rain, snow and clouds are available
for an instrument flying challenge, and thermals are available
for the gliders! Real weather conditions can be downloaded
from the internet, allowing you to fly in the actual weather
that currently exists!
X-Plane also has detailed failure-modeling, with 35 systems
that can be failed manually or randomly, when you least expect
it! You can fail instruments, engines, flight controls, and
landing gear at any moment.
While X-Plane is the world's most COMPREHENSIVE flight sim,
your purchase also comes with Plane-Maker (to create your
own airplanes) World-Maker (to create your own scenery), and
Weather Briefer (to get a weather briefing before the flight
if you use real weather conditions downloaded from the net).
X-Plane is also extremely customizable, allowing you to easily
create textures, sounds, and instrument panels for your own
airplanes that you design or the planes that come with the
sim. |
X-Plane's accuracy (in flight model), scope
(in aircraft and terrain coverage), versatility (in aircraft
type and weather conditions), add-on programs (in aircraft
and scenery editors), user-customizability, downloadable aircraft,
and downloadable scenery makes it the ULTIMATE flight simulation
experience for Macintosh AND Windows platforms.
X-Plane's flight model can handle flying wings and fly-by-wire
systems, as needed for a B-2 simulation. |

How it Works:
X-Plane reads in the geometric shape of any aircraft and then figures
out how that aircraft will fly. It does this by an engineering process
called "blade element theory", which involves breaking
the aircraft down into many small elements and then finding the
forces on each little element many times per second. These forces
are then converted into accelerations which are then integrated
to velocities and positions... of course, all of this technical
theory is completely transparent to you... you just fly! It's fun!
X-Plane
goes through the following steps to propagate the flight:
1: Element Break-Down
Done only once during initialization, X-Plane breaks the wing(s),
horizontal stabilizer, vertical stabilizer(s), and propeller(s)
(if equipped) down into a finite number of elements. The number
of elements is decided by the user in Plane-Maker. Ten elements
per side per wing or stabilizer is the maximum, and studies have
shown that this provides roll rates and accelerations that are very
close to the values that would be found with a much larger number
of elements.
2: Velocity Determination
This is done twice per cycle. The aircraft linear and angular velocities,
along with the longitudinal, lateral, and vertical arms of each
element are considered to find the velocity vector of each element.
Downwash, propwash, and induced angle of attack from lift-augmentation
devices are all considered when finding the velocity vector of each
element.
Propwash is found by looking at the area of each propeller disk,
and the thrust of each propeller. Using local air density, X-Plane
determines the propwash required for momentum to be conserved.
Downwash is found by looking at the aspect ratio, taper ratio, and
sweep of the wing, and the horizontal and vertical distance of the
"washed surface" (normally the horizontal stabilizer)
from the "washing surface" (normally the wing), and then
going to an empirical look-up table to get the degrees of downwash
generated per coefficient of lift.
3: Coefficient Determination
The airfoil data entered in Part-Maker is 2-dimensional, so X-Plane
applies finite wing lift-slope reduction, finite-wing CLmax reduction,
finite-wing induced drag, and finite-wing moment reduction appropriate
to the aspect ratio, taper ratio, and sweep of the wing, horizontal
stabilizer, vertical stabilizer, or propeller blade in question.
Compressible flow effects are considered using Prandtl-Glauert,
but transonic effects are not simulated other than an empirical
mach-divergent drag increase. In supersonic flight, the airfoil
is considered to be a diamond shape with the appropriate thickness
ratio... pressures behind the shock waves are found on each of the
plates in the diamond-shaped airfoil and summed to give the total
pressures on the foil element.
4: Force Build-Up
Using the coefficients just determined in step 3, areas determined
during step 1, and dynamic pressures (determined separately for
each element based on aircraft speed, altitude, temperature, propwash
and wing sweep), the forces are found and summed for the entire
aircraft. Forces are then divided by the aircraft mass for linear
accelerations, and moments of inertia for angular accelerations.
5: Get Back to Work
Go back to step 2 and do the whole thing over again at least 15
times per second. Aren't computers great?
Your
X-Plane CD comes with several programs:
Airfoil-Maker
(to make airfoils for your aircraft if you would like to make your
own planes).
Plane-Maker (to make your own planes and helos if desired)
Weather-Briefer (to get a weather-briefing before your flight
if desired)
X-Plane (the actual flight simulator)
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